MANILA, Philippines — Cryptocurrency exchange and Web3 company Bitget has announced a three-year partnership with UNICEF Luxembourg to promote digital skills and blockchain education among youth, particularly adolescent girls, across eight developing countries.

Under the partnership, Bitget joins the Game Changers Coalition (GCC) led by UNICEF’s Office of Innovation, aiming to reach 300,000 individuals — including young people, teachers, mentors, and parents — in Armenia, Brazil, Cambodia, India, Kazakhstan, Malaysia, Morocco, and South Africa. Bitget’s support will also enable the Coalition’s expansion into a ninth country.

The partnership will see Bitget Academy, the company’s educational arm, co-develop UNICEF’s first interactive blockchain training module. The course, which incorporates video game creation and skills development, will be available both online and in person, targeting educators and youth alike.

“This partnership reflects our shared belief that digital skills are a powerful driver of opportunity and inclusion,” said Sandra Visscher, Executive Director of UNICEF Luxembourg. “By collaborating with Bitget, we want to provide adolescents and young people with the tools, knowledge, and confidence to shape their own futures.”

Bitget also aims to connect UNICEF with key players in the Web3 space, such as blockchain developers and protocol creators, who may serve as mentors and contributors to the initiative.

“Emerging technologies should not be reserved for the privileged few—they must be introduced early and equitably,” said Gracy Chen, CEO of Bitget. “Blockchain, with its real-world use case and potential for social good, is one of the most powerful tools we can give to our younger generation.”

The initiative will support Blockchain4Her, Bitget’s $10-million campaign to boost financial independence and digital literacy among women. Launched as a mentorship and funding program, Blockchain4Her has evolved into a global movement to educate thousands of girls.

According to UNICEF, girls and young women in low- and middle-income countries miss out on $15 billion annually in economic opportunities due to a digital gender divide. With 90% of jobs today requiring digital skills, the GCC initiative aims to bridge this gap.

By 2027, Bitget and UNICEF, alongside partners like the Global Video Game Coalition, Micron Foundation, and Women in Games, hope to provide digital skills training to 1.1 million girls worldwide, empowering them to play active roles in the digital economy.

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